﻿using System;
using System.Linq;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.Drawing;
using System.Windows.Forms;
using Styx;
using Styx.Combat.CombatRoutine;
using Styx.Helpers;
using Styx.Logic;
using Styx.Logic.Combat;
using Styx.Logic.Pathing;
using Styx.WoWInternals;
using Styx.WoWInternals.WoWObjects;
using Styx.Logic.POI;

namespace HarmoniousVigor
{
    public partial class Druid
    {
        public bool balanceQuestingCombat()
        {
            if (balanceRegularBehavior())
                return false;
            if (level >= 1 && level <= 9)
            {
                if (balanceOneToNineCombatBehavior())
                    return true;
            }

            return false;
        }
        public bool balanceQuestingHeal()
        {
            if (characterPlayer.HealthPercent < 90 && !SpellManager.GlobalCooldown && !characterPlayer.HasAura("Rejuvenation"))
            {
                if (Utils.CastMe("Rejuvenation"))
                    return true;
            }
            return false;
        }
        public bool balanceQuestingBuff()
        {
            return false;
        }
        public bool balanceQuestingPullSpell()
        {
            return false;
        }
    }
}
